Now it's time to discuss the tools I'll be using to run this campaign. I'm a huge fan of tools, and I find their inclusion in a game drastically changes the flavour of its play. That's what I'm hoping from each and every one of these tools!
There are three categories of GM Tools that I'm using for On the Edge of Exile: Org Tools, Prep Tools, and Play Tools. There aren't many of them, so I'll be talking about all of them here. This discussion will be about what I'm using, and why I'm not using alternatives.
Let's begin at the top:
Facebook & Messenger Groups
That leaves me with Facebook and Messenger. All my players are already on the platform, and we can now customise them pretty extensively. The Messenger thread is being used for short form discussions, and the group is used more like a forum. Simple!
- Do something evil.
- Kill someone.
- Make someone take the fall for badness.
- The Evil Child tricks someone in town into adopting them.
- That person's business - a tavern - starts to boom with the greatest beer on tap.
- A few people have gone missing, but most people in town are in such a drunken stupor for most of the time that they don't notice.
- The Evil Child uses the missing towns folk as a sacrifice to become even eviler!
YOU CANNOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT.But for this campaign, I am using an in-game calendar. This is part Org, part Prep, but mostly Play. I want the players to be the ones writing in this thing, noting when events will occur, and planning their travel around that. I'm not going to be too cruel on the GM side of things, and (as mentioned with Threats) I won't have things scripted purely by a clock. I will reveal dates when it is interesting to reveal them, and it's then up to the players to record and follow them.
Speaking of which, I intend to jump forward the calendar by 2-month chunks every milestone of play (the players will be in control of when this is, but it will be guided by me on the basis of something significant happened). Sometimes these will be longer jumps, depending on how many sessions it has been since the last jump. Each jump will constitute a settlement phase.
This Fantastic Character SheetI love character sheets, and often hate the standard sheets that come with most games. I don't know what it is, but almost universally, official character sheets suck. Indie games are usually the exception to this. *shrug*
So, for WFRP, many years ago I discovered this sheet! This is the one the players will be using.